During this Workshop participants will become familiar with basic hardware hacking and software design using Pure Data [1], while at the same time gaining hands-on experience making interactive art projects, digital art performances tools, installations, reactive objects using moving images and sounds.
The workshop covers the basis of Physical Computing[2] using hacked game controller and Pure Data. Participants will be able to control sound and visuals in Pure Data, while building unique interfaces (sensitive tile, hacked objects, body interface). Each participant be handed a USB Interface (Game Controller) to connect to their computer that they can keep after the workshop (cost included in workshop fee). Basic tools will be available too (screw drivers, pliers, etc..).
This Workshop is open to participants of different backgrounds and no programming or electronic experience is required.
[1] Pd (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical processing. It is the third major branch of the family of patcher programming languages known as Max (Max/FTS, ISPW Max, Max/MSP, jMax, etc.)
[2] Physical computing takes a hands-on approach, which means that you spend a lot of time building circuits, soldering, writing programs, building structures to hold sensors and controls, and figuring out how best to make all of these things relate to a person’s expression.