Corrupt Project by recyclism (я) | Recyclism
aka Benjamin Gaulon

Hardware Hacking
A take on Planned Obsolescence

Hardware Hacking Workshop by Recyclism

+ | - | abstract

Hardware Hacking Workshops

During this Workshop participants will become familiar with basic hardware hacking and software design using Pure Data [1], while at the same time gaining hands-on experience making interactive art projects, digital art performances tools, installations, reactive objects using moving images and sounds.

The workshop covers the basis of Physical Computing[2] using hacked game controller and Pure Data. Participants will be able to control sound and visuals in Pure Data, while building unique interfaces (sensitive tile, hacked objects, body interface). Each participant be handed a USB Interface (Game Controller) to connect to their computer that they can keep after the workshop (cost included in workshop fee). Basic tools will be available too (screw drivers, pliers, etc..).

This Workshop is open to participants of different backgrounds and no programming or electronic experience is required.

[1] Pd (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical processing. It is the third major branch of the family of patcher programming languages known as Max (Max/FTS, ISPW Max, Max/MSP, jMax, etc.)

[2] Physical computing takes a hands-on approach, which means that you spend a lot of time building circuits, soldering, writing programs, building structures to hold sensors and controls, and figuring out how best to make all of these things relate to a person’s expression.

+ | - | Background

Planned obsolescence was first developed in the 1920s and 1930s when mass production had opened every minute aspect of the production process to exacting analysis. The origin of the term 'planned obsolescence' goes back at least as far as 1932 with Bernard London's "Ending the Depression Through Planned Obsolescence".

We live in a disposable society. This is most prevalent in large parts of the telecommunications industry. Mobile phones, communication devices, game consoles and PCs have short lifespans. Consumers expect ever-greater functionality from the next generation of each device.

Hence we need to seek ideas and inspiration for how we can rethink technology and, in particular, communications and ICT technology, from sources that are outside traditional engineering domains.

It is with this in mind that I have been running the E-Waste Workshops since 2005 as a research laboratory for new Hacking and Recycling Strategies. The Hardware Hacking Workshops presents some of hacking strategies developed over the past years.

(я) | Hardware Hacking Workshop 4.0 Hardware Hacking Workshop by Recyclism

(я) | Hardware Hacking Workshop 3.0 Hardware Hacking Workshop by Recyclism

(я) | Hardware Hacking Workshop 2.0 Hardware Hacking Workshop by Recyclism

(я) | Hardware Hacking Workshop 1.0 Hardware Hacking Workshop by Recyclism

(я) | Other Workshops E-Waste Workshops
Hardware Hacking Workshop
Physical Computing
2.4GHz Workshop
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2.4GHz v2
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